


Lots of like smaller things happen, just randomly, as you're adventuring around.” Previously, Diablo games were built from levels that represented chunks of Sanctuary. The corpse of a merchant on the road with bandits slinking nearby, hidden in bushes and such. “You might find even smaller things, like chasing a deer around the countryside. “You may find a potion merchant not far from the road, who looks like they are in need of aid,” Piepiora suggests. “We want to make sure that it feels more like you're uncovering this stuff as you wander normally.” As you explore Sanctuary, you’ll come across less scripted characters and activities in a manner that sounds almost akin to Red Dead Redemption 2. “We want to make sure that when you're playing a game, you don't feel the need to open the map to continually track and re-track lots and lots of different things,” says Piepiora. Diablo 4 is still Diablo, it’s just that this time players will not only have more freedom of exploration, but Blizzard has the opportunity to make the world of Sanctuary feel like, well, just that: a world. Essentially, Diablo 4 is not turning into an open world with a map full to bursting with icons and question marks.
